Dead Air

Project Type: Game Jam Project Duration: 72 hours Team size: 2
Project Banner

Project Information

Dead Air is a game I've created for the Dutch Global Game Jam 2026 in Groningen. The theme during this game jam was "Mask". Down below you'll see more about the gameplay!


Game Story: The power plant has malfunctioned, it has released tons of toxic gas. You are a "Breather", a disposable technician sent into the dark tunnels to seal the leaks. But in these depths, it isn't just the dark you have to worry about. The air itself is your greatest enemy. In Dead Air, you must navigate a underground maze where every second counts.


Click on this link to open the itch.io page of the game:

https://meatchips.itch.io/dead-air
Project Screenshot 1

My Contributions

Programming

  • Created player movement
  • Created interaction system
  • Created the player's animation controller
  • Created a game manager that takes care of the game its flow, start to end
  • Implemented FMOD audio control
  • Created a rope placing mechanic, where the rope will always touch the ground doesn't matter how far the ground is
  • Created a system for the gas masks to lose their durability

Art

  • 2D sprites for the map (background, walkable ground)
  • Gasmasks
  • Fully customizable pipes
  • Lamp posts
  • Rope
  • Simple player animations (not finished)
Project Screenshot 2

Special Thanks

Thanks to the Dutch Global Game Jam for organizing this event! And also thanks to my teammate for creating the audio and introducing me into FMOD!